Laws of Chess: For competitions starting from 1 July 2014 till 30 June 2017
INTRODUCTION |
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FIDE Laws of Chess cover over-the-board play. |
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PREFACE |
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The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations which are regulated in the Laws. The Laws assume that arbiters have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of judgement and thus prevent him from finding a solution to a problem dictated by fairness, logic and special factors. FIDE appeals to all chess players and federations to accept this view. |
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BASIC RULES OF PLAY |
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Article 1: The nature and objectives of the game of chess |
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1.1 |
The game of chess is played between two opponents who move their pieces on a square board called a ‘chessboard’. The player with the light-coloured pieces (White) makes the first move, then the players move alternately, with the player with the dark-coloured pieces (Black) making the next move. A player is said to ‘have the move’ when his opponent’s move has been ‘made’. |
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1.2 |
The objective of each player is to place the opponent’s king ‘under attack’ in such a way that the opponent has no legal move. The player who achieves this goal is said to have ‘checkmated’ the opponent’s king and to have won the game. Leaving one’s own king under attack, exposing one’s own king to attack and also ’capturing’ the opponent’s king are not allowed. The opponent whose king has been checkmated has lost the game. |
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1.3 |
If the position is such that neither player can possibly checkmate the opponent’s king, the game is drawn (see Article 5.2 b). |
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Article 2: The initial position of the pieces on the chessboard |
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2.1 |
The chessboard is composed of an 8 x 8 grid of 64 equal squares alternately light (the ‘white’ squares) and dark (the ‘black’ squares). The chessboard is placed between the players in such a way that the near corner square to the right of the player is white. |
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2.2 |
At the beginning of the game White has 16 light-coloured pieces (the ‘white’ pieces); Black has 16 dark-coloured pieces (the ‘black’ pieces).
Staunton Pieces |
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2.3 |
The initial position of the pieces on the chessboard is as follows:
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2.4 |
The eight vertical columns of squares are called ‘files’. The eight horizontal rows of squares are called ‘ranks’. A straight line of squares of the same colour, running from one edge of the board to an adjacent edge, is called a ‘diagonal’. |
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Article 3: The moves of the pieces |
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3.1 |
It is not permitted to move a piece to a square occupied by a piece of the same colour. If a piece moves to a square occupied by an opponent’s piece the latter is captured and removed from the chessboard as part of the same move. A piece is said to attack an opponent’s piece if the piece could make a capture on that square according to Articles 3.2 to 3.8. A piece is considered to attack a square even if this piece is constrained from moving to that square because it would then leave or place the king of its own colour under attack. |
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3.2 |
The bishop may move to any square along a diagonal on which it stands.
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3.3 |
The rook may move to any square along the file or the rank on which it stands.
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3.4 |
The queen may move to any square along the file, the rank or a diagonal on which it stands.
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3.5 |
When making these moves, the bishop, rook or queen may not move over any intervening pieces. |
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3.6 |
The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal.
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3.7 |
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3.8
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There are two different ways of moving the king:
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3.9 |
The king is said to be 'in check' if it is attacked by one or more of the opponent's pieces, even if such pieces are constrained from moving to the square occupied by the king because they would then leave or place their own king in check. No piece can be moved that will either expose the king of the same colour to check or leave that king in check.
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3.10
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Article 4: The act of moving the pieces |
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4.1 |
Each move must be made with one hand only. |
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4.2 |
Provided that he first expresses his intention (for example by saying “j’adoube” or “I adjust”), only the player having the move may adjust one or more pieces on their squares. |
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4.3 |
Except as providedin Article 4.2, if the player having the move touches on the chessboard, with the intention of moving or capturing:
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4.4 |
If a player having the move:
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4.5 |
If none of the pieces touched in accordance with Article 4.3 or Article 4.4 can be moved or captured, the player may make any legal move. |
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4.6 |
The act of promotion may be performed in various ways:
If an opponent’s piece stands on the square of promotion, it must be captured.
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4.7 |
When, as a legal move or part of a legal move, a piece has been released on a square, it cannot be moved to another square on this move. The move is considered to have been made in the case of:
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4.8 |
A player forfeits his right to claim against his opponent’s violation of Articles 4.1 – 4.7 once the player touches a piece with the intention of moving or capturing it. |
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4.9. |
If a player is unable to move the pieces, an assistant, who shall be acceptable to the arbiter, may be provided by the player to perform this operation.
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Article 5: The completion of the game |
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5.1 |
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5.2 |
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COMPETITION RULES |
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Article 6: The chessclock |
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6.1 |
‘Chessclock’ means a clock with two time displays, connected to each other in such a way that only one of them can run at one time. ‘Clock’ in the Laws of Chess means one of the two time displays. Each time display has a ‘flag’. ‘Flag-fall’ means the expiration of the allotted time for a player. |
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6.2 |
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6.3 |
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6.4 |
Immediately after a flag falls, the requirements of Article 6.3 a. must be checked. |
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6.5 |
Before the start of the game the arbiter shall decide where the chessclock is placed. |
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6.6 |
At the time determined for the start of the game White’s clock is started. |
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6.7 |
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6.8 |
A flag is considered to have fallen when the arbiter observes the fact or when either player has made a valid claim to that effect. |
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6.9 |
Except where one of Articles 5.1.a, 5.1.b, 5.2.a, 5.2.b, 5.2.c applies, if a player does not complete the prescribed number of moves in the allotted time, the game is lost by that player. However, the game is drawn if the position is such that the opponent cannot checkmate the player’s king by any possible series of legal moves. |
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6.10 |
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6.11 |
If both flags have fallen and it is impossible to establish which flag fell first then:
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6.12 |
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6.13 |
Screens, monitors, or demonstration boards showing the current position on the chessboard, the moves and the number of moves made/completed, and clocks which also show the number of moves, are allowed in the playing hall. However, the player may not make a claim relying only on information shown in this manner. |
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Article 7: Irregularities |
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7.1 |
If an irregularity occurs and the pieces have to be restored to a previous position, the arbiter shall use his best judgement to determine the times to be shown on the chessclock. This includes the right not to change the clock times. He shall also, if necessary, adjust the clock’s move-counter. |
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7.2 |
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7.3 |
If a game has begun with colours reversed then it shall continue, unless the arbiter rules otherwise. |
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7.4 |
If a player displaces one or more pieces, he shall re-establish the correct position in his own time. If necessary, either the player or his opponent shall stop the chessclock and ask for the arbiter’s assistance. The arbiter may penalise the player who displaced the pieces. |
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7.5 |
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7.6 |
If, during a game, it is found that any piece has been displaced from its correct square the position before the irregularity shall be reinstated. If the position immediately before the irregularity cannot be determined, the game shall continue from the last identifiable position prior to the irregularity. The game shall then continue from this reinstated position. |
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Article 8: The recording of the moves |
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8.1 |
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8.2 |
The scoresheet shall be visible to the arbiter throughout the game. |
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8.3 |
The scoresheets are the property of the organiser of the competition. |
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8.4 |
If a player has less than five minutes left on his clock at some stage in a period and does not have additional time of 30 seconds or more added with each move, then for the remainder of the period he is not obliged to meet the requirements of Article 8.1. |
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8.5 |
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8.6 |
If the scoresheets cannot be brought up to date showing that a player has overstepped the allotted time, the next move made shall be considered as the first of the following time period, unless there is evidence that more moves have been made or completed. |
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8.7 |
At the conclusion of the game both players shall sign both scoresheets, indicating the result of the game. Even if incorrect, this result shall stand, unless the arbiter decides otherwise. |
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Article 9: The drawn game |
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9.1 |
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9.2 |
The game is drawn, upon a correct claim by a player having the move, when the same position for at least the third time (not necessarily by a repetition of moves):
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9.3 |
The game is drawn, upon a correct claim by a player having the move, if:
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9.4 |
If the player touches a piece as in Article 4.3, he loses the right to claim a draw under Article 9.2 or 9.3 on that move. |
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9.5 |
If a player claims a draw under Article 9.2 or 9.3, he or the arbiter shall stop the chessclock (see Article 6.12a or 6.12b). He is not allowed to withdraw his claim.
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9.6 |
If one or both of the following occur(s) then the game is drawn:
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9.7 |
The game is drawn when a position is reached from which a checkmate cannot occur by any possible series of legal moves. This immediately ends the game, provided that the move producing this position was in accordance with Article 3 and Articles 4.2 – 4.7. |
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Article 10: Points |
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10.1 |
Unless the rules of a competition specify otherwise, a player who wins his game, or wins by forfeit, scores one point (1), a player who loses his game, or forfeits, scores no points (0), and a player who draws his game scores a half point (½). |
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Article 11: The conduct of the players |
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11.1 |
The players shall take no action that will bring the game of chess into disrepute. |
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11.2 |
The ‘playing venue’ is defined as the ‘playing area’, rest rooms, toilets, refreshment area, area set aside for smoking and other places as designated by the arbiter. The playing area is defined as the place where the games of a competition are played. Only with the permission of the arbiter can
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11.3 |
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11.4 |
Players who have finished their games shall be considered to be spectators. |
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11.5 |
It is forbidden to distract or annoy the opponent in any manner whatsoever. This includes unreasonable claims, unreasonable offers of a draw or the introduction of a source of noise into the playing area. |
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11.6 |
Infraction of any part of Articles 11.1 – 11.5 shall lead to penalties in accordance with Article 12.9. |
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11.7 |
Persistent refusal by a player to comply with the Laws of Chess shall be penalised by loss of the game. The arbiter shall decide the score of the opponent. |
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11.8 |
If both players are found guilty according to Article 11.7, the game shall be declared lost by both players. |
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11.9 |
A player shall have the right to request from the arbiter an explanation of particular points in the Laws of Chess. |
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11.10 |
Unless the rules of the competition specify otherwise, a player may appeal against any decision of the arbiter, even if the player has signed the scoresheet (see Article 8.7). |
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Article 12: The role of the Arbiter (see Preface) |
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12.1 |
The arbiter shall see that the Laws of Chess are strictly observed. |
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12.2 |
The arbiter shall
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12.3 |
The arbiter shall observe the games, especially when the players are short of time, enforce decisions he has made, and impose penalties on players where appropriate. |
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12.4 |
The arbiter may appoint assistants to observe games, for example when several players are short of time. |
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12.5 |
The arbiter may award either or both players additional time in the event of external disturbance of the game. |
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12.6 |
The arbiter must not intervene in a game except in cases described by the Laws of Chess. He shall not indicate the number of moves completed, except in applying Article 8.5 when at least one flag has fallen. The arbiter shall refrain from informing a player that his opponent has completed a move or that the player has not pressed his clock. |
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12.7 |
If someone observes an irregularity, he may inform only the arbiter. Players in other games are not to speak about or otherwise interfere in a game. Spectators are not allowed to interfere in a game. The arbiter may expel offenders from the playing venue. |
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12.8 |
Unless authorised by the arbiter, it is forbidden for anybody to use a mobile phone or any kind of communication device in the playing venue or any contiguous area designated by the arbiter. |
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12.9 |
Options available to the arbiter concerning penalties:
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APPENDICES |
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Appendix A. Rapidplay |
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A.1 |
A ‘Rapidplay’ game is one where either all the moves must be completed in a fixed time of more than 10 minutes but less than 60 minutes for each player; or the time allotted plus 60 times any increment is of more than 10 minutes but less than 60 minutes for each player. |
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A.2 |
Players do not need to record the moves. |
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A.3 |
The Competition Rules shall apply if
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A.4 |
Otherwise the following apply:
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A.5 |
The Rules for a competition shall specify whether Article A.3 or Article A.4 shall apply for the entire event. |
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Appendix B. Blitz |
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B.1 |
A ‘blitz’ game’ is one where all the moves must be completed in a fixed time of 10 minutes or less for each player; or the allotted time plus 60 times any increment is 10 minutes or less. |
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B.2 |
The penalties mentioned in Articles 7 and 9 of the Competition Rules shall be one minute instead of two minutes. |
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B.3 |
The Competition Rules shall apply if
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B.4 |
Otherwise, play shall be governed by the Rapidplay Laws as in Article A.4. |
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B.5 |
The Rules for a competition shall specify whether Article B.3 or Article.B.4 shall apply for the entire event. |
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Appendix C. Algebraic notation |
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FIDE recognises for its own tournaments and matches only one system of notation, the Algebraic System, and recommends the use of this uniform chess notation also for chess literature and periodicals. Scoresheets using a notation system other than algebraic may not be used as evidence in cases where normally the scoresheet of a player is used for that purpose. An arbiter who observes that a player is using a notation system other than the algebraic should warn the player of this requirement. |
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Description of the Algebraic System |
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C.1 |
In this description, ‘piece’ means a piece other than a pawn. |
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C.2 |
Each piece is indicated by an abbreviation. In the English language it is the first letter, a capital letter, of its name. Example: K=king, Q=queen, R=rook, B=bishop, N=knight. (N is used for a knight, in order to avoid ambiguity.) |
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C.3 |
For the abbreviation of the name of the pieces, each player is free to use the name which is commonly used in his country. Examples: F = fou (French for bishop), L = loper (Dutch for bishop). In printed periodicals, the use of figurines recommended. |
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C.4 |
Pawns are not indicated by their first letter, but are recognised by the absence of such a letter. Examples: the moves are written e5, d4, a5, not pe5, Pd4, pa5. |
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C.5 |
The eight files (from left to right for White and from right to left for Black) are indicated by the small letters, a, b, c, d, e, f, g and h, respectively. |
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C.6 |
The eight ranks (from bottom to top for White and from top to bottom for Black) are numbered 1, 2, 3, 4, 5, 6, 7, 8, respectively. Consequently, in the initial position the white pieces and pawns are placed on the first and second ranks; the black pieces and pawns on the eighth and seventh ranks. |
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C.7 |
As a consequence of the previous rules, each of the sixty-four squares is invariably indicated by a unique combination of a letter and a number. |
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C.8 |
Each move of a piece is indicated by a) the abbreviation of the name of the piece in question and b) the square of arrival. There is no hyphen between a) and b). Examples: Be5, Nf3, Rd1. In the case of pawns, only the square of arrival is indicated. Examples: e5, d4, a5. |
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C.9 |
When a piece makes a capture, an x may be inserted between a) the abbreviation of the name of the piece in question and b) the square of arrival. Examples: Bxe5, Nxf3, Rxd1, see also C10. When a pawn makes a capture, the file of departure must be indicated, then an x may be inserted, then the square of arrival. Examples: dxe5, gxf3, axb5. In the case of an ‘en passant’ capture, ‘e.p.’ may be appended to the notation. Example: exd6 e.p. |
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C.10 |
If two identical pieces can move to the same square, the piece that is moved is indicated as follows:
If the pieces are on different ranks and files, method 1 is preferred. Examples:
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C.11 |
In the case of the promotion of a pawn, the actual pawn move is indicated, followed immediately by the abbreviation of the new piece. Examples: d8Q, exf8N, b1B, g1R. |
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C.12 |
The offer of a draw shall be marked as (=). |
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C.13 |
Abbreviations Sample game: |
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Appendix D. Rules for play with blind and visually disabled players |
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D.1 |
The organiser, after consulting the arbiter, shall have the power to adapt the following rules according to local circumstances. In competitive chess between sighted and visually disabled (legally blind) players either player may demand the use of two boards, the sighted player using a normal board, the visually disabled player using one specially constructed. This board must meet the following requirements:
The requirements for the pieces are:
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D.2 |
The following regulations shall govern play:
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Appendix E. Adjourned games |
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E.1. |
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E.2. |
The following shall be indicated upon the envelope:
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E.3. |
The arbiter shallcheck the accuracy of the information on the envelope and is responsible for its safekeeping. |
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E.4. |
If a player proposes a draw after his opponent has sealed his move, the offer is valid until the opponent has accepted it or rejected it as in Article 9.1. |
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E.5. |
Before the game is to be resumed, the position immediately before the sealed move shall be set up on the chessboard, and the times used by each player when the game was adjourned shall be indicated on the clocks. |
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E.6. |
If prior to the resumption the game is agreed drawn, or if one of the players notifies the arbiter that he resigns, the game is concluded. |
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E.7. |
The envelope shall be opened only when the player who must reply to the sealed move is present. |
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E.8. |
Except in the cases mentioned in Articles 5, 6.9, 9.6 and 9.7, the game is lost by a player whose recording of his sealed move:
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E.9. |
If, at the agreed resumption time:
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E.10. | Any player who arrives at the chessboard after the default time shall lose the game unless the arbiter decides otherwise. However, if the sealed move resulted in the conclusion of the game, that conclusion shall still apply. | |||||||||||||||||||||||||||||||||||||||
E.11. |
If the rules of a competition specify that the default time is not zero, the following shall apply: If neither player is present initially, the player who has to reply to the sealed move shall lose all the time that elapses until he arrives, unless the rules of the competition specify or the arbiter decides otherwise. |
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E.12. |
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E.13. |
If, upon resumption of the game, either player points out before making his first move that the time used has been incorrectly indicated on either clock, the error must be corrected. If the error is not then established the game shall continue without correction unless the arbiter decides otherwise. |
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E.14. |
The duration of each resumption session shall be controlled by the arbiter’s timepiece. The starting time shall be announced in advance. |
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Appendix F. Chess960 Rules |
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F.1 |
Before a Chess960 game a starting position is randomly set up, subject to certain rules. After this, the game is played in the same way as standard chess. In particular, pieces and pawns have their normal moves, and each player's objective is to checkmate the opponent's king. |
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F.2 |
Starting-position requirements The starting position for Chess960 must meet certain rules. White pawns are placed on the second rank as in regular chess. All remaining white pieces are placed randomly on the first rank, but with the following restrictions:
The starting position can be generated before the game either by a computer program or using dice, coin, cards, etc. |
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F.3 |
Chess960 castling rules
Recommendations
Clarification Thus, after c-side castling (notated as 0-0-0 and known as queen-side castling in orthodox chess), the king is on the c-square (c1 for white and c8 for black) and the rook is on the d-square (d1 for white and d8 for black). After g-side castling (notated as 0-0 and known as king-side castling in orthodox chess), the king is on the g-square (g1 for white and g8 for black) and the rook is on the f-square (f1 for white and f8 for black). Notes
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Appendix G. Quickplay Finishes |
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G.1 |
A ‘quickplay finish’ is the phase of a game when all the remaining moves must be completed in a finite time. |
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G.2 |
Before the start of an event it shall be announced whether this Appendix shall apply or not. |
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G.3. |
This Appendix shall only apply to standard play and rapidplay games without increment and not to blitz games. |
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G.4 | If the player having the move has less than two minutes left on his clock, he may request that a time delay or cumulative time of an extra five seconds be introduced for both players, if possible. This constitutes the offer of a draw. If refused, and the arbiter agrees to the request, the clocks shall then be set with the extra time; the opponent shall be awarded two extra minutes and the game shall continue. | |||||||||||||||||||||||||||||||||||||||
G.5 |
If Article G.4 does not apply and the player having the move has less than two minutes left on his clock, he may claim a draw before his flag falls. He shall summon the arbiter and may stop the chessclock (see Article 6.12 b). He may claim on the basis that his opponent cannot win by normal means, and/or that his opponent has been making no effort to win by normal means
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G.6 |
The following shall apply when the competition is not supervised by an arbiter:
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Glossary of terms in the Laws of Chess |
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The number after the term refers to the first time it appears in the Laws. adjourn: 8.1. Instead of playing the game in one session it is temporarily halted and then continued at a later time. algebraic notation: 8.1. Recording the moves using a-h and 1-8 on the 8x8 board. analyse: 11.3. Where one or more players make moves on a board to try to determine what is the best continuation. appeal: 11.10. Normally a player has the right to appeal against a decision of the arbiter or organiser. arbiter: Preface. The person(s) responsible for ensuring that the rules of a competition are followed. arbiter’s discretion: There are approximately 39 instances in the Laws where the arbiter must use his judgement. assistant: 8.1. A person who may help the smooth running of the competition in various ways. attack: 3.1. A piece is said to attack an opponent’s piece if the player’s piece can make a capture on that square. black: 2.1. 1. There are 16 dark-coloured pieces and 32 squares called black. Or 2. When capitalised, this also refers to the player of the black pieces. blitz: B. A game where each player’s thinking time is 10 minutes or less. board: 2.4. Short for chessboard. Bronstein mode: 6.3b. See delay mode. capture: 3.1. Where a piece is moved from its square to a square occupied by an opponent’s piece, the latter is removed from the board. See also 3.7d. In notation x. castling: 3.8b. A move of the king towards a rook. See the article. In notation 0-0 kingside castling, 0-0-0 queenside castling. cellphone: See mobile phone. check: 3.9. Where a king is attacked by one or more of the opponent’s pieces. In notation +. checkmate: 1.2. Where the king is attacked and cannot parry the threat. In notation ++ or #. chessboard: 1.1. The 8x8 grid as in 2.1. chessclock: 6.1. A clock with two time displays connected to each other. chess set: The 32 pieces on the chessboard. Chess960: A variant of chess where the back-row pieces are set up in one of the 960 distinguishable possible positions claim: 6.8. The player may make a claim to the arbiter under various circumstances. clock: 6.1. One of the two time displays. completed move: 6.2a. Where a player has made his move and then pressed his clock. contiguous area: 12.8. An area touching but not actually part of the playing venue. For example, the area set aside for spectators. cumulative (Fischer) mode: Where a player receives an extra amount of time (often 30 seconds) prior to each move. dead position: 5.2b. Where neither player can mate the opponent’s king with any series of legal moves. default time: 6.7. The specified time a player may be late without being forfeited. delay (Bronstein) mode: 6.3b. Both players receive an allotted ‘main thinking time’. Each player also receives a ‘fixed extra time’ with every move. The countdown of the main thinking time only commences after the fixed extra time has expired. Provided the player presses his clock before the expiration of the fixed extra time, the main thinking time does not change, irrespective of the proportion of the fixed extra time used. demonstration board: 6.13. A display of the position on the board where the pieces are moved by hand. diagonal: 2.4. A straight line of squares of the same colour, running from one edge of the board to an adjacent edge. disability: 6.2e. A condition, such as a physical or mental handicap, that results in partial or complete loss of a person's ability to perform certain chess activities. draw: 5.2. Where the game is concluded with neither side winning. draw offer: 9.1.b. Where a player may offer a draw to the opponent. This is indicated on the scoresheet with the symbol (=). en passant: 3.7d. See that article for an explanation. In notation e.p. exchange: 1. 3.7e. Where a pawn is promoted. Or 2.Where a player captures a piece of the same value as his own and this piece is recaptured. Or 3. Where one player has lost a rook and the other has lost a bishop or knight. explanation: 11.9. A player is entitled to have a Law explained. fair play: 12.2a. Whether justice has been done has sometimes to be considered when an arbiter finds that the Laws are inadequate. file: 2.4. A vertical column of eight squares on the chessboard. Fischer mode: See cumulative mode. flag: 6.1. The device that displays when a time period has expired. flag-fall: 6.1. Where the allotted time of a player has expired. forfeit: 4.8.1. To lose the right to make a claim or move. Or 2. To lose a game because of an infringement of the Laws. handicap: See disability. I adjust: See j’adoube. illegal: 3.10a. A position or move that is impossible because of the Laws of Chess. impairment: See disability. increment: 6.1. An amount of time (from 2 to 60 seconds) added from the start before each move for the player. This can be in either delay or cumulative mode. intervene: 12.7. To involve oneself in something that is happening in order to affect the outcome. j’adoube: 4.2. Giving notice that the player wishes to adjust a piece, but does not necessarily intend to move it. kingside: 3.8a. The vertical half of the board on which the king stands at the start of the game. legal move: See Article 3.10a. made: 1.1. A move is said to have been ‘made’ when the piece has been moved to its new square, the hand has quit the piece, and the captured piece, if any, has been removed from the board. mate: Abbreviation of checkmate. minor piece. Bishop or knight. mobile phone: 11.3b. Cellphone. monitor: 6.13. An electronic display of the position on the board. move: 1.1. 1. 40 moves in 90 minutes, refers to 40 moves by each player. Or 2. having the move refers to the player’s right to play next. Or 3. White’s best move refers to the single move by White. move-counter: 6.10b. A device on a chessclock which may be used to record the number of times the clock has been pressed by each player. normal means: G.5. Playing in a positive manner to try to win; or, having a position such that there is a realistic chance of winning the game other than just flag-fall. organiser. 8.3. The person responsible for the venue, dates, prize money, invitations, format of the competition and so on. over-the-board: Introduction. The Laws cover only this type of chess, not internet, nor correspondence, and so on. penalties: 12.3. The arbiter may apply penalties as listed in 12.9 in ascending order of severity. piece: 2. 1. One of the 32 figurines on the board. Or 2. A queen, rook, bishop or knight. playing area: 11.2. The place where the games of a competition are played. playing venue: 11.2. The only place to which the players have access during play. points: 10. Normally a player scores 1 point for a win, ½ point for a draw, 0 for a loss. An alternative is 3 for a win, 1 for a draw, 0 for a loss. press the clock: 6.2a. The act of pushing the button or lever on a chess clock which stops the player’s clock and starts that of his opponent. promotion: 3.7e. Where a pawn reaches the eighth rank and is replaced by a new queen, rook, bishop or knight of the same colour. queen: As in queen a pawn, meaning to promote a pawn to a queen. queenside: 3.8a. The vertical half of the board on which the queen stands at the start of the game. quickplay finish: G. The last part of a game where a player must complete an unlimited number of moves in a finite time. rank: 2.4. A horizontal row of eight squares on the chessboard. rapidplay: A. A game where each player’s thinking time is more than 10 minutes, but less than 60. repetition: 5.2.d. 1. A player may claim a draw if the same position occurs three times. 2. A game is drawn if the same position occurs five times. resigns: 5.1b. Where a player gives up, rather than play on until mated. rest rooms: 11.2. Toilets, also the room set aside in World Championships where the players can relax. result: 8.7. Usually the result is 1-0, 0-1 or ½-½. In exceptional circumstances both players may lose (Article 11.8), or one score ½ and the other 0. For unplayed games the scores are indicated by +/- (White wins by forfeit), -/+ (Black wins by forfeit), -/- (Both players lose by forfeit). rules of the competition: 6.7a. At various points in the Laws there are options. The competition rules must state which have been chosen. sealed move: E. Where a game is adjourned the player seals his next move in an envelope. scoresheet: 8.1. A paper sheet with spaces for writing the moves. This can also be electronic. screen: 6.13. An electronic display of the position on the board. spectators: 11.4. People other than arbiters or players viewing the games. This includes players after their games have been concluded. standard play: G3. A game where each player’s thinking time is at least 60 minutes. stalemate: 5.2a. Where the player has no legal move and his king is not in check. square of promotion: 3.7e. The square a pawn lands on when it reached the eighth rank. supervise: 12.2e. Inspect or control. time control: 1. The regulation about the time the player is allotted. For example, 40 moves in 90 minutes, all the moves in 30 minutes, plus 30 seconds cumulatively from move 1. Or 2. A player is said ‘to have reached the time control’, if, for example he has completed the 40 moves in less than 90 minutes. time period: 8.6. A part of the game where the players must complete a number of moves or all the moves in a certain time. touch move: 4.3. If a player touches a piece with the intention of moving it, he is obliged to move it. vertical: 2.4. The 8th rank is often thought as the highest area on a chessboard. Thus each file is referred to as ‘vertical’. white: 2.2. 1. There are 16 light-coloured pieces and 32 squares called white. Or 2. When capitalised, this also refers to the player of the white pieces. zero tolerance: (6.7b). Where a player must arrive at the chessboard before the start of the session. 50-move rule: 5.2e. A player may claim a draw if the last 50 moves have been completed by each player without the movement of any pawn and without any capture. 75-move rule: 9.6b. The game is drawn if the last 75 moves have been completed by each player without the movement of any pawn and without any capture. |